Circular motion is an important Class 11 Physics topic for JEE Main and JEE Advanced. It connects vector motion, calculus, Newton’s laws of motion, friction, and rotational systems. Problems involving rotating tables, banked roads, and other circular systems require a clear understanding of velocity, acceleration, free-body diagrams, and radial force analysis.
PW supports JEE Physics preparation through concept-focused classes, live and recorded learning, practice questions, previous years’ questions (PYQs), and tests. These resources help you revise circular motion formulas, understand their applications, and practise different question patterns.
If a particle moves so that its distance from a fixed point remains constant, the motion is called circular motion.
The fixed point is the centre of the circular path, and the constant distance is its radius. A particle may move in either of two senses:
Clockwise
Anticlockwise
The description of motion as clockwise or anticlockwise depends on the observer’s position. A rotating object may appear clockwise from one side and anticlockwise from the opposite side.
Therefore, clockwise and anticlockwise descriptions are observer-dependent.
Velocity is a vector quantity with both magnitude and direction. In circular motion, the direction of velocity changes continuously as the particle moves along the circular path.
Therefore, the velocity vector cannot remain constant during circular motion, even when the speed is constant.
At every instant, the velocity acts along the tangent to the path. This principle applies to circular motion and other curved paths.
For a particle moving in a circle of radius r with angular velocity ω: v = rω
where:
v = linear speed
r = radius of the circular path
ω = angular velocity
Acceleration describes the rate of change of velocity. Since velocity continuously changes direction in circular motion, acceleration is present even when the speed remains constant.
Acceleration has two components:
|
Component |
Function |
|
Tangential acceleration |
Changes the magnitude or speed of velocity |
|
Centripetal acceleration |
Changes the direction of velocity |
Centripetal acceleration acts towards the centre of the circular path.
|
Feature |
Uniform Circular Motion |
Non-Uniform Circular Motion |
|
Speed |
Constant |
Variable |
|
Direction of velocity |
Changes continuously |
Changes continuously |
|
Tangential acceleration |
Zero |
Generally non-zero |
|
Centripetal acceleration |
Present |
Present |
|
Net acceleration |
Directed inward |
Vector sum of radial and tangential components |
In uniform circular motion, the centripetal acceleration is: aₙ = v²/r
Using v = rω: aₙ = rω²
The acceleration is directed towards the centre.
In non-uniform circular motion:
Tangential acceleration changes the speed.
Centripetal acceleration changes the direction of velocity.
Net acceleration is the vector sum of both components.
The magnitude of tangential acceleration is: aₜ = rα
where α is angular acceleration.
When the radial and tangential components are perpendicular, the magnitude of total acceleration is: a = √(aₙ² + aₜ²)
Circular motion can be described using angular quantities. As a particle moves, the radius vector joining it to the centre changes direction. Angular displacement, angular velocity, and angular acceleration describe this motion.
Angular displacement is the angle through which the radius vector turns as a particle moves from one position to another.
Symbol: θ
SI unit: radian (rad)
For one complete revolution: θ = 2π rad
For N complete revolutions: θ = 2πN
Angular displacement can be positive or negative depending on the chosen sign convention.
Angular velocity is the rate of change of angular displacement.
Instantaneous angular velocity: ω = dθ/dt
Average angular velocity: ω_avg = Δθ/Δt
SI unit: radian per second (rad/s).
Average angular velocity is the total angular displacement divided by the total time taken.
Angular velocity and angular acceleration are axial vectors. Their directions are perpendicular to the plane of rotation.
Using the right-hand rule:
Curl the fingers of your right hand in the direction of rotation.
The extended thumb indicates the direction of the angular velocity vector.
For a chosen viewing direction:
Anticlockwise rotation corresponds to an angular vector directed towards the observer.
Clockwise rotation corresponds to an angular vector directed away from the observer.
These directions reverse if the viewing position changes.
Angular acceleration is the rate of change of angular velocity.
Instantaneous angular acceleration: α = dω/dt
Average angular acceleration: α_avg = Δω/Δt
SI unit: radian per second squared (rad/s²).
If angular velocity and angular acceleration have the same sign, angular speed increases. If they have opposite signs, angular speed decreases.
Angular kinematics follows a mathematical structure similar to linear kinematics.
|
Linear Quantity |
Angular Quantity |
|
Displacement, x |
Angular displacement, θ |
|
Velocity, v |
Angular velocity, ω |
|
Acceleration, a |
Angular acceleration, α |
The corresponding differential relations are:
v = dx/dt
ω = dθ/dt
a = dv/dt
α = dω/dt
For circular motion with a fixed radius:
v = rω
aₜ = rα
When angular acceleration is constant, the following equations apply:
ω = ω₀ + αt
θ = θ₀ + ω₀t + ½αt²
ω² = ω₀² + 2α(θ − θ₀)
where:
ω₀ = initial angular velocity
ω = angular velocity after time t
α = constant angular acceleration
θ₀ = initial angular position
θ = final angular position
These equations are valid only when angular acceleration remains constant.
One complete revolution equals 2π radians. If N is the number of revolutions: θ = 2πN
Angular velocity and frequency are related by: ω = 2πf
where f is the frequency in revolutions per second.
If rotational speed is given in revolutions per minute (RPM): ω = 2π × RPM/60
Memory tip: Multiply revolutions per second by 2π directly. For RPM, divide by 60 first.
When angular acceleration varies with time, use integration:
dω = α dt
dθ = ω dt
Therefore, ω(t) = ω₀ + ∫₀ᵗ α(t) dt
For angular position: θ(t) = θ₀ + ∫₀ᵗ ω(t) dt
For example, if α = 4t² + 2t and the body starts from rest, then:
ω(2) = ∫₀² (4t² + 2t) dt
ω(2) = [4t³/3 + t²]₀²
ω(2) = 32/3 + 4 = 44/3 rad/s
The angular velocity of a particle as observed from another point depends on the component of relative velocity perpendicular to the line joining the observer and the particle.
For a particle at position vector r relative to an observer, its angular velocity vector is:
ω⃗ = (r⃗ × v⃗)/r²
The magnitude is: ω = v⊥/r
where v⊥ is the component of velocity perpendicular to the position vector.
For two particles A and B, the relative angular velocity of A about B is determined by the relative position and relative velocity:
ω⃗₍A/B₎ = (r⃗₍A/B₎ × v⃗₍A/B₎)/|r⃗₍A/B₎|²
Here,
r⃗₍A/B₎ = r⃗ₐ − r⃗ᵦ
v⃗₍A/B₎ = v⃗ₐ − v⃗ᵦ
The parallel component of relative velocity changes the separation between the particles, while the perpendicular component changes the viewing angle.
For a particle moving in a circle of radius R with speed v:
ω = v/R
For the same velocity magnitude, if the perpendicular distance from an observation point is 2R, the angular speed magnitude is v/(2R), provided the velocity is perpendicular to the position vector.
Similarly, if the perpendicular distance is 3R under the same condition, the angular speed magnitude is v/(3R).
Circular motion dynamics involves applying Newton’s second law to the forces acting on a particle.
Follow these steps to solve a problem:
Identify the plane of motion.
Mark the centre and radius of the circular path.
Draw a free-body diagram showing all actual forces.
Resolve the forces into radial and tangential components.
Apply Newton’s second law separately along each direction.
The net inward radial force must provide centripetal acceleration: ΣFᵣ = mv²/r
Using v = rω: ΣFᵣ = mrω²
The net tangential force produces tangential acceleration: ΣFₜ = maₜ
Since aₜ = rα: ΣFₜ = mrα
Centripetal force is not a separate type of force. It is the net inward force provided by actual forces such as tension, friction, normal reaction, gravity, spring force, or their combination.
For motion constrained to a plane, the net force perpendicular to that plane must be zero when there is no acceleration in that direction.
Consider a block placed at a distance l from the centre of a horizontal table rotating with constant angular speed ω.
The required centripetal force is: Fᶜ = mω²l
For a horizontal table, assuming no vertical acceleration: N = mg
Static friction provides the required centripetal force: fₛ = mω²l
Static friction is self-adjusting. It does not always equal μN; it reaches the limiting value only when the block is about to slip.
The maximum static friction is: fₛ,max = μₛN = μₛmg
For the block not to slip: mω²l ≤ μₛmg
Therefore, ω² ≤ μₛg/l
The maximum angular speed is: ω_max = √(μₛg/l)
If the table has both angular velocity ω and angular acceleration α, friction must provide radial and tangential acceleration.
Radial acceleration: aᵣ = ω²l
Tangential acceleration: aₜ = αl
Since these components are perpendicular, the required frictional force is: f = m√[(ω²l)² + (αl)²]
Equivalently, f = ml√(ω⁴ + α²)
Slipping begins when the required friction reaches the limiting value: f = μₛmg
Banking means raising the outer edge of a road on a curved path. It allows the horizontal component of the normal reaction to help provide the centripetal force.
On a level road, friction provides the centripetal force. f = mv²/r
The maximum available friction is: f_max = μₛmg
At the limiting speed: mv_max²/r = μₛmg
Therefore, v_max = √(μₛrg)
This is the maximum speed for the vehicle to negotiate the curve without skidding, under the idealised level-road model.
For a road banked at angle θ, the normal reaction N has vertical and horizontal components.
Vertical balance: N cos θ = mg
Horizontal component providing centripetal force: N sin θ = mv²/r
Dividing the equations gives: tan θ = v²/(rg)
Therefore, the optimum speed is: v₀ = √(rg tan θ)
At this speed, friction is not required in the idealised model.
When friction is present, the permissible speed depends on the direction of friction.
If the vehicle moves faster than the frictionless optimum speed, it tends to move up the bank. Friction acts down the slope.
The maximum speed is: v_max² = rg(tan θ + μₛ)/(1 − μₛ tan θ)
Thus, v_max = √[rg(tan θ + μₛ)/(1 − μₛ tan θ)]
If the vehicle moves slower than the optimum speed, it tends to slide down the bank. Friction acts up the slope.
The minimum speed is: v_min² = rg(tan θ − μₛ)/(1 + μₛ tan θ)
Thus, v_min = √[rg(tan θ − μₛ)/(1 + μₛ tan θ)]
These expressions assume the standard banked-road model with static friction at its limiting value. The minimum-speed expression applies when tan θ ≥ μₛ; otherwise, the idealised model permits the vehicle to remain at rest without sliding down.
Memory tip: For maximum speed, use plus in the numerator and minus in the denominator. For minimum speed, use minus in the numerator and plus in the denominator.
A death well is a vertical cylindrical structure in which a vehicle moves along the inner wall in a horizontal circle. The wall’s normal reaction provides centripetal force, while friction prevents the vehicle from sliding downward.
For a vehicle moving at speed v in a circular path of radius r: N = mv²/r
The maximum upward friction is: fₛ,max = μₛN
For the vehicle to avoid sliding down: μₛN ≥ mg
Substituting N = mv²/r: μₛmv²/r ≥ mg
After cancelling m: v² ≥ rg/μₛ
Therefore, the minimum speed is: v_min = √(rg/μₛ)
This result assumes the friction coefficient is μₛ and the vehicle is in contact with the vertical wall.
The radius of curvature describes how tightly a path bends at a particular point. A smaller radius indicates a sharper curve.
For motion along a smooth curved path, the normal component of acceleration is: aₙ = v²/r
Therefore, r = v²/aₙ
where:
r = radius of curvature
v = instantaneous speed
aₙ = magnitude of the acceleration component perpendicular to the velocity
For a projectile moving under gravity alone, the radius of curvature is smallest at the highest point of its trajectory. At that point, the vertical component of velocity is zero, so the speed is at its minimum, while gravity acts perpendicular to the horizontal velocity.
If the projectile’s horizontal velocity is uₓ, then at the highest point: v = |uₓ|
Since the normal acceleration equals g there, r = uₓ²/g
Circular motion connects linear velocity, angular variables, acceleration, and Newton’s laws. For JEE Main and JEE Advanced, focus on the relationships v = rω, aₙ = v²/r, and aₜ = rα, along with radial force analysis and friction-based applications. Practise drawing free-body diagrams before substituting values into formulas. PW supports your JEE Physics preparation with concept-focused classes, live and recorded learning, practice questions, PYQs, and tests to help you revise formulas and apply them to different problem types.
|
Resource Name |
Link |
|
JEE Syllabus |
|
|
JEE PYQs |
|
|
JEE Sample Paper |
|
|
JEE Main Formulas |
|
|
JEE Advanced Formulas |
|
|
JEE Advanced Sample Paper |
|
|
JEE Advanced PYQs |
